﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace OliveChess
{
    public struct TranspTableEntry
    {
        public Move bestMove; //or refutation move
        public int depth;
        public int score;
        // nodeType :
        //   - if PV-Node, Score is Exact
        //   - if All-Node, Score is Upper Bound
        //   - if Cut-Node, Score is Lower Bound
        public NodeType nodeType;
    }
}
